Looking at the pietà as an object and a concept-metaphor, the project aims to explore photography's relationship with its own conditions and the world, through exercises on saturation, ubiquity, transparency, time and mode. A framed print, a book and a video, where the pietà emerges as a darkroom to reveal photography itself.
Program | Installations
-
after pietà -
Anna ZaradnyOctopus is a short film form created for a music piece, which engages in a dialogue with experimental music tapping into the format of a music video – so characteristic of popular music. Zaradny frames here the common ground for moving image and sound.
The work is set in a variety of contexts – from an informal relation with the traditional 'music video clip' format, to the presence of the artist in their own work, to the level of organisation of the visual structure stemming from the abstract musical composition.
The narration and dynamics of the musical structure provides a point of reference for the video's script. The play on the codes of popular culture and functions of a video clip leads Octopus into an ambiguous aesthetic dimension. On the one hand, the visual side is heavily inspired by the music and directly synchronised with it, e.g. in terms of repetitions, but also the very timbre. On the other, the artist's presence directly creates the most important part of the video. Playing on the format of a music video, Zaradny also alters the context of the original piece, generating its entirely new aesthetic dimension.
-
e c o sIt is an installation that reflects about echoes of artists speeches as plastics. Becomes audible and visible in 2 levels of experience. Firstly the experience that we as artists perceived from those voices, and a second level, matter resulting in the insertion of echoes of parts of our bodies in motion. There is a dialogue between voices and bodies in continuous upward movement.
-
In Between the BoxInBetweenTheBox creates an immersive environment that aims at exploring the relation between virtual and physical space and the way the feeble border between them influences the consciousness of our body and its dislocation in space.
The project has been developed during the course of Multimedia in Performing Arts, part of the Master in Multimedia of the University of Porto.
It consists of a 10-minute performance happening in a cube made of a metal structure measuring 2,50 meters per side and covered with semi transparent sheets of plastic on the 4 lateral sides.
A sequence of mapped videos is projected on the plastic while a person is moving inside the cube interacting with the videos, and its own shadow. The person inside the box will then disappear, leaving the cube work on its own as an installation, open to exploration and interaction of the audience. -
Knock 4Knock4 challenges our interaction with the resonant characteristics of the woodpecker, awaking our awareness of space and movement through sound and visual particles.
This interactive installation invites the participants to get involved with a simulated forest, in which they'll have the possibility to absorb the communicating ability of the woodpecker exploiting their resonant proprieties.
Knocking on several boxes made of different textures, the participants will have the chance to interact with sound and visual particles influencing the movement in the video inside of each box and sound in the space.
The project was developed during the Multimedia in Performing Arts course, part of the Master of Multimedia of the University of Porto. -
Meet the FrumblesA Pos-Digital Toy Orchestra
“Meet the Frumbles” is a group of felt robotic characters that talk amongst themselves and interact with the audience. Empathy, cuteness and gags are explored as communicational facilitators and ludic interaction between a felt robot creature’s orchestra and its human conductor.
Creative coding using computer vision, electronic prototyping and physical actuators was used to implement the autonomous behavior of creatures. -
O decisorThe manifestation of a human essence is made in the first instance by the body and by a condition that prevents it from sharing the same physical and mind space with any other body, This manifestation is amplified in the complex task to communicate to others. Symbolic systems that play a key role as a tool in this communication process are an endless set of shared conventions by the actors of this process. Still, even if the conventions are similar between two parties, the communication distances itself from the mere exchange of small pieces of information readily accepted by its addressees. The mediated dialogue by "The Decider" approaches a circumstantial negotiating effort with the implicit objective of the superiority of speech.
-
REDuctionREDuction is an interactive installation that explores the holographic perception while responding to the proximity of the viewer. Its operating principle is established triggering a 3 D animation representative of three 3 different points of view: color blind, "normal" and monochrome.
-
TOCATOCA is intended for children with diagnosed or suspected Autism Spectrum Disorders, requiring sensory stimulation. It is a large book built to immerse the child in a sensory stimulus environment, encouraging her to interaction, communication and imagination.
-
TriadTriad is an interactive installation that supports the collaborative effort between two participants in the creation and control on the visual and sound environment of the surrounding space.
It is a project that works at the intersection of various distinct thematics related with the collaborative interaction in immersive environments, musical creation and synesthesia between sound and image. -
untitled study for computer controlled laser, stroboscope and Linn LM-1Mark Fell’s installation constructs and explores relationships between geometric arrangement of light and sound: the stroboscopic light produces a momentary plane of light, whereas the laser produces a line in space; these are correlated to sonic forms that are either rhythmic or non-temporal.
Mark Fell is a multidisciplinary artist based in Sheffield (UK). After studying experimental film and video art at the local polytechnic he reverted to earlier interests in computational technology, music and synthetic sound. In 1998 he initiated a series of critically acclaimed record releases, featuring both collaborative and solo works, on labels including Mille Plateaux, Line, Editions Mego, Raster Noton and Alku. Fell is widely known for combining popular music styles, such as electronica and techno, with more academic approaches to computer-based composition with a particular emphasis on algorithmic and mathematical systems. His recent musical practice has become increasingly informed by non-Western musics, this is evident in two linked works “Multistablity” and “UL8” which explore a number of unfamiliar timing and tuning systems. Uncut magazine called these “completely mind-blowing” and the Wire magazine said these were “amazing”. As well as recorded works Fell produces installation pieces often using multiple speaker systems. Although well versed in the use of ambisonics, his work in this area is characterised by ‘non-illusion based’ approaches where multiple waveshapes are spatially distributed to form complex synthetic sonic environments. The diversity and importance of Fell’s practice is reflected in the range and scale of international institutions that present his work – from large super clubs such as Berghain (Berlin), to Hong Kong National Film archive and many others. Fell has received commissions from prestigious institutions including Francesca Von Habsburg’s Thyssen-Bornemisza Art Contemporary (Vienna) with a premier at Seville Biennale of Art, and the National Ballet of Madrid have performed to his works. He has been recognised by ARS Electronica (Linz) with an Honorary mention in the digital musics category, and was shortlisted for the Quartz award for his contribution to research in digital music. In addition to his creative practice Fell has been involved in a number of academic research projects ranging from computer science to musicology, and as a curator Fell is widely recognised for his contribution to the development of experimental electronic music in Europe.
-
XNXXNX is a project developed by Ilidio Chaves, best known as Expander from Soniculture.. It is part of a new formed collective called Soniclab, which is aimed to gather audio-visual artists that excel in new visions and innovation.
The concept of the XNX project is to intervene in a space and create a “chaos bubble” by using sound and visual design.
The project, called "Music for spas", is an 80 min album on a black CD. It was commercialized together with a special bar of hand-made soap containing a lavender scent made with charcoal and natural oils. Inside, a pen drive contained the special feature film “Movie for spas”, the soundtrack and also a web app with relevant information. It was sold out on pre-order via BLEEP.com in just a couple of days.
Now, XNX will present the “Music for spas” installation, premiered on SEMI-BREVE FESTIVAL 2014. As its physical counterpart, it will be about the exploration of the sensorial system and human perception, subverting these senses in a way that is unexpected. Only by understanding these senses in all possible angles, including the ones that are normally avoided, can it be possible to achieve the true state of well- being. This state is normally unreachable due to the fact that humans are normally chasing their own desires and looking in the wrong directions.
Inside XNX’s spa, humans will be displayed as the sentient beings that they are.